

Please keep in mind when getting advice that a lot of people tend to be much harder on Unity than on asset store assets, and most of the time harder than is justified. If there is some specific non-standard thing you want to do, then you could try finding info specifically on that or asking on the input system forums, iirc the devs are decently active on their.īoth are good imo and can't go wrong either way. I personally also haven't run in to any situations where it couldn't do something. Overall it feels much more modern to me and just nicer to use. I like it's editor UI and workflow better, and I personally find its API more intuitive and I like that it is event driven. I personally find the new Input system much better. Reddit Logo created by /u/big-ish from /r/redditlogos! Long series.ĬSS created by Sean O'Dowd, Maintained and updated by Louis Hong /u/loolo78 Favors theory over implementation but leaves source in video description. Normally part of a series.Īlmost entirely shader tutorials. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Using Version Control with Unit圓d (Mercurial) Related SubredditsĬoncise tutorials. Unity Game Engine Syllabus (Getting Started Guide)ĥ0 Tips and Best Practices for Unity (2016 Edition) Lots of professionals hang out there.įreeNode IRC Chatroom Helpful Unit圓D Links

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A User Showcase of the Unity Game Engine.
